Page 1 of 1

An exercise in constrained randomness.

Posted: Mon Aug 02, 2021 1:21 pm
by EDGEY
Just about every note, trigger, pitch, velocity, delay, etc randomly generated on the fly - every render would be different. Jungle automation. :phones:


Re: An exercise in constrained randomness.

Posted: Mon Aug 02, 2021 2:05 pm
by Fexomat
i love randomization plugins..
my memory on facebook today:


everything randomized by parameter LFOs :)

Re: An exercise in constrained randomness.

Posted: Wed Aug 11, 2021 3:24 pm
by RUSTYNAILS
Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?

I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.

Re: An exercise in constrained randomness.

Posted: Wed Aug 11, 2021 6:21 pm
by EDGEY
RUSTYNAILS wrote: Wed Aug 11, 2021 3:24 pm Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?

I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
There's an infinite numbers of ways to do this - in this case I used a random arpeggiator with 4 "notes" assigned to each of 4 keys - it just walks around playing 16th notes in 4 note chunks. Then applied a random LFO to velocity (I gave it some upper and lower bounds so it wouldnt be too jarrling), slight randomization to pitch on snares (about 3 semi-tones, square LFO so it applies at trigger instead of like a pitchbend - the whole "note" is one pitch instead of wobbling around), randomization on delay (switching between 32nd and 64th notes (on/off) on a randomized 1/4th note cycle, etc etc...

Re: An exercise in constrained randomness.

Posted: Wed Aug 11, 2021 6:36 pm
by Fexomat
EDGEY wrote: Wed Aug 11, 2021 6:21 pm
RUSTYNAILS wrote: Wed Aug 11, 2021 3:24 pm Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?

I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
There's an infinite numbers of ways to do this - in this case I used a random arpeggiator with 4 "notes" assigned to each of 4 keys - it just walks around playing 16th notes in 4 note chunks. Then applied a random LFO to velocity (I gave it some upper and lower bounds so it wouldnt be too jarrling), slight randomization to pitch on snares (about 3 semi-tones, square LFO so it applies at trigger instead of like a pitchbend - the whole "note" is one pitch instead of wobbling around), randomization on delay (switching between 32nd and 64th notes (on/off) on a randomized 1/4th note cycle, etc etc...
haha..love how complicated it sounds :)
another way to get random stuff in Ableton is to use the follow action thing.
just set up a row of chopped samples and tweak the follow action parameters
Screenshot 2021-08-12 at 00.37.06.png
Screenshot 2021-08-12 at 00.37.06.png (66.71 KiB) Viewed 20034 times

Re: An exercise in constrained randomness.

Posted: Wed Aug 11, 2021 10:02 pm
by EDGEY
Oh yeah, much easier ways to accomplish general randomness - but there were additional parameters (pitch, delay, velocity, pan, etc) beyond just note triggering to give it that feeling of being "alive" and moving - and I wanted to constrain them to specific values.

Here's a clip of what I did with it, coming along nicely:


Re: An exercise in constrained randomness.

Posted: Sat Aug 14, 2021 12:34 pm
by EDGEY
More fun with random beats.



:phones: :phones: :phones: