Just about every note, trigger, pitch, velocity, delay, etc randomly generated on the fly - every render would be different. Jungle automation.
Moderators: EDGEY, DARKSTEP Records, Fexomat
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Re: An exercise in constrained randomness.
Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?
I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
- EDGEY
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Re: An exercise in constrained randomness.
There's an infinite numbers of ways to do this - in this case I used a random arpeggiator with 4 "notes" assigned to each of 4 keys - it just walks around playing 16th notes in 4 note chunks. Then applied a random LFO to velocity (I gave it some upper and lower bounds so it wouldnt be too jarrling), slight randomization to pitch on snares (about 3 semi-tones, square LFO so it applies at trigger instead of like a pitchbend - the whole "note" is one pitch instead of wobbling around), randomization on delay (switching between 32nd and 64th notes (on/off) on a randomized 1/4th note cycle, etc etc...RUSTYNAILS wrote: ↑Wed Aug 11, 2021 3:24 pm Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?
I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
EDGEY
http://linktr.ee/EDGEY
http://linktr.ee/EDGEY
Re: An exercise in constrained randomness.
haha..love how complicated it soundsEDGEY wrote: ↑Wed Aug 11, 2021 6:21 pmThere's an infinite numbers of ways to do this - in this case I used a random arpeggiator with 4 "notes" assigned to each of 4 keys - it just walks around playing 16th notes in 4 note chunks. Then applied a random LFO to velocity (I gave it some upper and lower bounds so it wouldnt be too jarrling), slight randomization to pitch on snares (about 3 semi-tones, square LFO so it applies at trigger instead of like a pitchbend - the whole "note" is one pitch instead of wobbling around), randomization on delay (switching between 32nd and 64th notes (on/off) on a randomized 1/4th note cycle, etc etc...RUSTYNAILS wrote: ↑Wed Aug 11, 2021 3:24 pm Out of interest (showing my inexperience) how do you trigger random events in Ableton like that?
I've been playing about with some stuff using "robots" (RPA software - Blue Prism) to help make music so am really keen to play around with it a bit more if I can.
another way to get random stuff in Ableton is to use the follow action thing.
just set up a row of chopped samples and tweak the follow action parameters
- EDGEY
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Re: An exercise in constrained randomness.
Oh yeah, much easier ways to accomplish general randomness - but there were additional parameters (pitch, delay, velocity, pan, etc) beyond just note triggering to give it that feeling of being "alive" and moving - and I wanted to constrain them to specific values.
Here's a clip of what I did with it, coming along nicely:
Here's a clip of what I did with it, coming along nicely:
EDGEY
http://linktr.ee/EDGEY
http://linktr.ee/EDGEY